Hyper Survive

Hyper Survive

Imagine you woke up to the apocalypse. The virus has infected the world and it's been one year since the zombie apocalypse began. Get ready for the terror, horror, survival, and fighting against zombies. Build your camp and survive the waves of zombies. Prepare yourself for a survival arcade game!
Build your strategy and write your own story. Gather whatever you'll need to survive during this devastating period. No matter who you are, where you come from, and what you used to be before.

Play Hyper Survive: A Guide

Hold and drag the mouse to control the character.

Unique Gameplay Aspects

Stand next to resources (such as trees and cars) to collect them. Deposit the resources into areas to construct buildings. To build, simply stand within the area. You can kill zombies attacking your area first with an axe by standing next to them and then with various weapons. Complete the level by finishing all the constructions, collecting resources, and filling your car with fuel to move on to the next area. Don't forget to follow missions which are indicated by red mark

Which software is behind the development of this game?

The game was developed with the WebGL creation tool.

Which company developed this game?

This game was developed by Boombit S.A..

What type of gameplay does this game represent?

The best-fitting category for this game is Battle.

What tags highlight the main aspects of this game?

The tags relevant to this game are blade, clicker, defence, dungeon, zombie.

What age groups does this game cater to?

The age categories suitable for this game are Young Adults.

Is this game appropriate for a child's age group?

No, Hyper Survive is not appropriate for a child's entertainment.

Are there any blood-related themes present in the game?

Yes, blood is part of the visuals or gameplay in Hyper Survive.

Is there a gender-specific target for this game?

The game is more appropriate for Male.

Is there any violence or cruelty in the game?

Yes, cruelty is depicted in Hyper Survive.
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